Animation Fundamentals ✦ PROJECT 2 ✦
18.11.2024 -9.12.2024 (Week9-Week12)
liuziyu/0367533/Bachelor of Design (Honors) in Creative Media
Animation Fundamentals
Task: PROJECT 2
INSTRUCTIONS
Walk Cycle Animation,
Jump Animation
Create a project in Adobe Animate. Set the settings to 24fps, 16:9 aspect ratio, and 1280 x 720 (HD720p) resolution.
Export the rough animation as a video, using any of the following formats, *.mp4 format or quicktime *.mov.
Create a bandeau drawing with sharper strokes.
Creative process:
I started by studying real-life references and analyzing how people walk, focusing on the movement of the body, weight transfer, and arm movement. To visualize the animation, I sketched thumbnails of key poses, including the character's cape and costume details. These sketches helped me plan the sequence and overall timing.
Key poses are essential to defining the structure of the walk cycle. These poses include:
One foot touches the ground and the other foot lifts up.
The midpoint where the legs cross and the body shifts weight.
The moments of moving up and down add bounce and realism.
Next, I added in-between frames to ensure smooth transitions between key poses. These frames help achieve fluid motion, especially the swing of the cape and the character's forward momentum. Refining the timing is essential to making the steps feel balanced and realistic.
To convey the character's qualities, I included details such as a slight forward lean and a thoughtful step to give a confident, determined feel. The flowing cape adds movement and depth, enhancing the overall appeal of the animation.
Final Design:
This project focused on animating basic movements like jumping and walking, which are essential for creating lifelike characters. I worked on timing, weight, and smooth transitions to make the movements feel natural.
One strength was capturing realistic timing and spacing, which gave the jump and walk a good flow. I also added character personality through unique poses and movements. However, I faced challenges with weight distribution during the jump and ensuring smooth transitions in the walk cycle.
I learned the importance of studying real-life movements to improve accuracy, using anticipation and follow-through to enhance realism, and maintaining consistency in the character’s proportions and actions.
Moving forward, I aim to explore more complex movements like running and skipping, building on the foundational skills I developed in this project. It was a rewarding experience that helped me improve my animation techniques.






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