3D MODELING ✦ PROJECT 2 ✦
liuziyu/0367533/Bachelor of Design (Honors) in Creative Media
3D MODELING
PROJECT 2
INSTRUCTIONS
Project 2 / Themed Scene-Based Modeling
Assignment Requirements:
For this project I will use various techniques learned to model a scene-based environment based on the theme concept provided. The final output will be a diorama or isometric composition.
Search for reference images or blueprints.
Based on what you have learned, model the selected object using polygonal tools and techniques.
Apply the right materials and textures to give it a look.
Set up lighting and render using "Eevee" or "Cycle" as the rendering engine.
Render (Blender) using Eevee or Cycle for the final output. The output size is 1280 x 720 in png format.
Inspiration:
This time, Project 2 requires us to build a small scene. At the beginning, I was not very clear about this project. I was not sure what kind of small scene I wanted to make, so I went to Pinterest to look for inspiration. I found three modeling drawings of small rooms in cute styles, which I particularly liked, so I borrowed these three pictures as a reference for my modeling. The following is my source of inspiration.
Creative process:
Decide on the design of the small room: I find reference images to help me figure out the scale, shape, and details of the model. Decide if I will use standard geometric shapes to build it.
Add the base shape: Use a cube as the main body of the house. Extrude and scale Use the "S" key to scale the base cube and resize it to fit the scale of the house. Extrude the wall Select the top face and press the "E" key to extrude and pull out the height of the wall.
Create the window: In "Edit Mode", select the wall and use the "Knife Tool" or "Boolean Modifier" to cut through the wall to create the hole for the window. Model the window frame Use a border or extrude the plane to make the window frame. I used the "Extrude" function to pull out the depth of the window frame.
Adjust the scale and position: Check the scale of the overall structure and make sure everything fits together. Refine the overall form by adjusting the thickness of the floor and the size and position of the windows. Use the "Decimate" modifier to reduce unnecessary redundant faces and ensure the model flows smoothly.
Set up the light: Add a main light source (such as a point light or spotlight) to add shadows and depth.
Rendering: Choose a suitable rendering engine (such as Cycles or Eevee), adjust the light and shadows, and ensure that the final rendering effect meets your expectations.
Rendering output: After the rendering is completed, you can use Blender's "Compositing" interface to do some post-processing, adjust the color and contrast, etc., to improve the visual effect of the picture.
Final Design:
REFLECTION
In this 3D modeling project 2, my task was to build a 3D model of a small house. The whole process gave me a deeper understanding of modeling detail processing, spatial layout and structural design.
At the beginning, I spent a lot of time on the basic structure of the building to ensure the right proportions. Parts such as the walls, roofs and windows of the house all require very precise design. In the process, I learned how to use more geometric shapes to build complex structures and learned to use different tools for detailed carving.
The teacher helped me a lot when I encountered difficulties, especially in the roof part of the house. The angle and connection method of the roof confused me. The teacher suggested that I use reference images to ensure the correct angle and taught me how to improve modeling efficiency through the mirror tool. The teacher also reminded me to pay attention to the use of textures and materials, especially in the details of windows and roofs, which made the final model more vivid and realistic.
In terms of rendering, I encountered the problem of unsatisfactory light and shadow effects. The teacher taught me how to adjust the position and intensity of the light source to better present the three-dimensional sense and material effects of the model. In the end, through these adjustments, I got a relatively satisfactory rendering effect.
Overall, this project has taught me more about the construction techniques of architectural models, especially in terms of structure, proportion, material and rendering. With the help of the teacher, I have solved many problems and gained a lot of experience. I look forward to continuing to apply these techniques in future projects to improve my 3D modeling ability.


.jpeg)







评论
发表评论